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Hello!

I am a Technical Game Designer with over 8 years of experience in independent game development, blending Level and System Design expertise. Proficient in C++, I streamline content implementation and tool creation to enhance game development pipelines and act as a force multiplier for every team I work with.

MY WORK
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UNFORETOLD: WITCHSTONE

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Turn-Based CRPG - Under Development

  • Lead Level Design

  • Game Design

  • System Design

  • Tools Design

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Action Adventure - 2018

  • Level Design

  • Game Design

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  • Time Machine VR D-Box (2017)

  • The Other Room (2017)

  • Cali (2016)

©2020 by Rachel Lapierre.

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